[REL] The Goblin Lab, Big Belgian/Dutch Mod Release
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[REL] The Goblin Lab, Big Belgian/Dutch Mod Release
Timpy |
Nov 12 2004, 04:12 AM
Post #1
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Novice Joined: 14-February 04 |
IMPORTANT! Download patch v1.01 Here. Requirements : Morrowind + Tribunal. The landmass is situated north-east of Morrowind. Not compatible with Korboral Island and some glitches with Better Bodies. [IMG]http://img69.exs.cx/img69/6082/Abiding_Map_Complete.jpg[/IMG] THE GOBLIN LAB A mod long worked on. The Goblin Lab is released. This mod (which took a year and five months) is after a long period of development and anticipation by the Belgian/Dutch morrowind mod scene (with the occasional I-don't-want-to-work-on-it and I-haven't-got-the-time slowdowns) finally completed. STORY The third Era of Tamriël. The Imperial Legions progresses over the whole continent. A few regions, such as the deepest swamps of the Black Marsh, are not occupated yet. So is a part of Abiding, a land northeast of Vvardenfell. The Legions has conquered the eastern part, with as base the fortress of Sphinxwatch, ruled by heir Selvin Encorius. In the west there is a Red- guard region, the terrain of the Ujjain Order, lead by Thrall Ujjain. A Templar knight in Tel Mora, Falx Punctius, has arrived with a mission from the Emperor. He's looking for a loyal adventurer who is cra...BRAVE enough to go undercover to Ujjain, to find out what's happening over there. Thrall is starting to dictate the city, and this cannot be in the Imperialistic Tamriël. Progressively you come to know that the west of Abiding isn't inhabited by Redguards alone... SUB STORIES Denem Thalas The second Era of Tamriël. Abiding has just met the Dunmer civilization. Khanauj, an outpost in the east of Abiding, has the though job to keep an eye on the immense monument on an island east of it. Intrigued by the architecture and the weird origin of this monument, a group of scouts is sent to examine the momument. Since then, nothing has been heard about them. Each year scouts go to explore this monument, but none of them has left Denem Thalas alive... CLiffwoken In the northmost part of the Ald Khaj desert there was one a proud city. In earlier times and at present it has enjoyed the warm air flow coming from the coasts of the warm Akavir along the Padomaic Gulf to the Ald Khaj. In front of the city there is a field situated on a place were used to be a savanna, the Burned Field. But a couple of weeks ago, all contact with the city was lost. Scouts report the following : "There isn't any human movement on the central square. A flock of Canacas (sandwolves) wanders on the blue marmer tiles. It seems like they've got enough food." Canacas aren't strong enough to conquer an entire square. What's going on ? Ald Khaj The Ald Khaj. The rocky desert east of Abiding. Despite the heat three waterways still flow through it : The southern, unnamed sideriver of the Valdeen, the Godavari river flowing through Khanauj and the street of CLiffwoken to the north. This desert is the home to diverse cultures, such as the Suthay, nomadic Khajiit, the Imperials from the west and the Dunmer. The southern part of this desert is plagued by witches who have grouped inside ruins. There is a price on the head of each witch. To make a long story short : The Ald Khaj is a beloved terrain for the average witchhunter... FEATURES Discover 6 cities (4 above the ground, 2 underground), from a fallen commercial town to a glorious Imperial fortress to a dark vampire hole spread through the 3 regions which Abiding holds (Ald Khaj desert, west Abiding, Ficklemountain and it's swamps). The land is 120+ exterior cells large (Balmora counts 3 cells) with over 150 NPC's inhabting it(excluding guards and other double characters). Beat the 10-15 hours lasting main quest which is a challenge to all characters from level 25 and higher. Once you've done that, discover the 15 different sub quests through the land of Abiding and discover many weapons, from swords with 2 blades to experimental firearms and lots of daggers, bows, arrows etc. If that isn't enough, you can play some mini-games like guar racing, reaction testers, witchhunting, and so on. There even is a new judgement system for all those that have misbehaved in the Abiding and Vvardenfell... Who knows if you may control the new magic effects which let you shrink to a tiny size, take of an enemy's clothes and armor, let's you see through walls,... Discover Abiding in all it's glory, from the rocky desert of the Ald Khaj to the underground of Khen'Durr... Note that all above is a short description of the mod and you will find many more things if you play it longer. Download Here. For more info : www.freewebs.com/goblinlab and www.zerogames.nl/forum/zg for questions, hints, etc. A link to a support forum will come in the following days. We (Timpy & The_Conjurer) hope you'll have fun to play Requirements : Morrowind + Tribunal. The landmass is situated north-east of Morrowind. This post has been edited by Timpy: Nov 19 2004, 03:11 AM |
C_Mireneye |
Nov 12 2004, 04:14 AM
Post #2
|
Diviner Joined: 17-April 03 |
QUOTE(Timpy @ Nov 11 2004, 02:32 PM)
Requirements : Morrowind +
Tribunal. The landmass is situated north-east of
Morrowind. [IMG]http://img69.exs.cx/img69/6082/Abiding_Map_Complete.jpg[/IMG] THE GOBLIN LAB A mod long worked on. The Goblin Lab is released. This mod (which took a year and five months) is after a long period of development and anticipation by the Belgian/Dutch morrowind mod scene (with the occasional I-don't-want-to-work-on-it and I-haven't-got-the-time slowdowns) finally completed. STORY The third Era of Tamriël. The Imperial Legions progresses over the whole continent. A few regions, such as the deepest swamps of the Black Marsh, are not occupated yet. So is a part of Abiding, a land northeast of Vvardenfell. The Legions has conquered the eastern part, with as base the fortress of Sphinxwatch, ruled by heir Selvin Encorius. In the west there is a Red- guard region, the terrain of the Ujjain Order, lead by Thrall Ujjain. A Templar knight in Tel Mora, Falx Punctius, has arrived with a mission from the Emperor. He's looking for a loyal adventurer who is cra...BRAVE enough to go undercover to Ujjain, to find out what's happening over there. Thrall is starting to dictate the city, and this cannot be in the Imperialistic Tamriël. Progressively you come to know that the west of Abiding isn't inhabited by Redguards alone... SUB STORIES Denem Thalas The second Era of Tamriël. Abiding has just met the Dunmer civilization. Khanauj, an outpost in the east of Abiding, has the though job to keep an eye on the immense monument on an island east of it. Intrigued by the architecture and the weird origin of this monument, a group of scouts is sent to examine the momument. Since then, nothing has been heard about them. Each year scouts go to explore this monument, but none of them has left Denem Thalas alive... CLiffwoken In the northmost part of the Ald Khaj desert there was one a proud city. In earlier times and at present it has enjoyed the warm air flow coming from the coasts of the warm Akavir along the Padomaic Gulf to the Ald Khaj. In front of the city there is a field situated on a place were used to be a savanna, the Burned Field. But a couple of weeks ago, all contact with the city was lost. Scouts report the following : "There isn't any human movement on the central square. A flock of Canacas (sandwolves) wanders on the blue marmer tiles. It seems like they've got enough food." Canacas aren't strong enough to conquer an entire square. What's going on ? Ald Khaj The Ald Khaj. The rocky desert east of Abiding. Despite the heat three waterways still flow through it : The southern, unnamed sideriver of the Valdeen, the Godavari river flowing through Khanauj and the street of CLiffwoken to the north. This desert is the home to diverse cultures, such as the Suthay, nomadic Khajiit, the Imperials from the west and the Dunmer. The southern part of this desert is plagued by witches who have grouped inside ruins. There is a price on the head of each witch. To make a long story short : The Ald Khaj is a beloved terrain for the average witchhunter... FEATURES Discover 6 cities (4 above the ground, 2 underground), from a fallen commercial town to a glorious Imperial fortress to a dark vampire hole spread through the 3 regions which Abiding holds (Ald Khaj desert, west Abiding, Ficklemountain and it's swamps). The land is 120+ exterior cells large (Balmora counts 3 cells) with over 150 NPC's inhabting it(excluding guards and other double characters). Beat the 10-15 hours lasting main quest which is a challenge to all characters from level 25 and higher. Once you've done that, discover the 15 different sub quests through the land of Abiding and discover many weapons, from swords with 2 blades to experimental firearms and lots of daggers, bows, arrows etc. If that isn't enough, you can play some mini-games like guar racing, reaction testers, witchhunting, and so on. There even is a new judgement system for all those that have misbehaved in the Abiding and Vvardenfell... Who knows if you may control the new magic effects which let you shrink to a tiny size, take of an enemy's clothes and armor, let's you see through walls,... Discover Abiding in all it's glory, from the rocky desert of the Ald Khaj to the underground of Khen'Durr... Note that all above is a short description of the mod and you will find many more things if you play it longer. Download Here. For more info : www.freewebs.com/goblinlab and www.zerogames.nl/forum/zg for questions, hints, etc. A link to a support forum will come in the following days. We (Timpy & The_Conjurer) hope you'll have fun to play Requirements : Morrowind + Tribunal. The landmass is situated north-east of Morrowind. Ill def. Check this out. -------------------- "The path you take, is only a reflection of the
choice you made." -Me Quote from Discussion on AI and Self Awareness/counciousness: Salsa "...Hoo boy. My coffee mug is apparently self conscious as well, for on it are printed the words "I am a coffee mug"." |
LadyCallipyge |
Nov 12 2004, 04:15 AM
Post #3
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Diviner Joined: 5-June 03 From: Where the wild things are |
Sounds very interesting. Hmmmm....Timpy! I know you
from Black Mill? Are you related to that Timpy? -------------------- |
Vals_Fan |
Nov 12 2004, 04:18 AM
Post #4
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Master Joined: 10-May 03 From: Outside Looking in, Its so much bigger out here... |
Ik heb gewonnen!
-------------------- |
Timpy |
Nov 12 2004, 04:18 AM
Post #5
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Novice Joined: 14-February 04 |
Yes, I'm related to him I worked on the Black Mill too (I created a black armor and the nasty blue cliff racers). |
Vals_Fan |
Nov 12 2004, 04:22 AM
Post #6
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Master Joined: 10-May 03 From: Outside Looking in, Its so much bigger out here... |
QUOTE(Timpy @ Nov 11 2004, 02:38 PM)
Yes, I'm related to him I worked on the Black Mill too (I created a black armor and the nasty blue cliff racers). I love the black mill! those racers were a nice addition too, I loved it -------------------- |
Cow_Guru |
Nov 12 2004, 04:22 AM
Post #7
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Diviner Joined: 15-July 04 From: You cheese-flute. |
You wait so long for a good quest, then four come
along at once! Between this, Way of the Talon, LoKKen and Dulsya Isle,
there's never been a better time to be a mod user. -------------------- WIP: Muffinwind Muffinwind forum Man is mortal, and doomed to death and failure and loss. This lies beyond our comprehension - why do you not despair? |
AlienSlof |
Nov 12 2004, 04:25 AM
Post #8
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Curate Joined: 24-December 03 From: just behind you, looking hungrily at your neck! |
This sounds like rather fun! I'm always looking for
good quest mods, especially for my higher level characters. I have one
currently doing the Black Mill as well! *downloads*
-------------------- A dream to some, a
NIGHTMARE to others! Blood is thicker than water - and much tastier... Official forum Vampire Ancient |
MOO_COW |
Nov 12 2004, 04:26 AM
Post #9
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Disciple Joined: 6-February 04 From: A field in England. Loc: Jumping over the moon |
This looks great, can't wait to give it a whirl I love the sound of these new magic effects and the new justice system -------------------- |
Thann |
Nov 12 2004, 04:26 AM
Post #10
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Diviner Joined: 30-October 02 From: Finland |
FINALY!! i have been waitting this for some time now!
im speechless... amazing job heres for you timpy and heres for The_Conjurer -------------------- "I don't recall using teleportation and yet there i
was.ALONE.NAKED" My ScreenShots Thanns Mod's "Piru vieköö ei suojelus enkelil siipii" (Retired Modder) |
fable2 |
Nov 12 2004, 04:29 AM
Post #11
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Diviner Joined: 19-May 04 |
www.freewebs.com/goblinlab and
www.zerogames.nl/forum/zg This address appears to be a deadlink. -------------------- Want mods? Look here: TESmods Telesphoros' list Morrowind Summit Mystara's mod sites list |
TommyKhajiit |
Nov 12 2004, 04:31 AM
Post #12
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Disciple Joined: 17-January 03 From: Nederland |
Congratz guys! I'm glad you finally have released this very promising plugin. Seen all you're wip threads and splendid screenies, way cool this. This is a must check out. -------------------- |
Amazing_Amoeba4 |
Nov 12 2004, 04:44 AM
Post #13
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Disciple Joined: 3-September 04 From: somewhere above anywhere |
This does look extremely promising! Downloading in
progress.
-------------------- CLEANS WITH THE POWER
OF LEMON! Velze QUOTE
Did you like, just now discover
T.V? |
Valdimathor |
Nov 12 2004, 04:46 AM
Post #14
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Disciple Joined: 2-July 03 From: Czech Republic |
OMG OMG OMG!!! Its out! I've been waiting for this one sooo long. One of the most promising mods in MW history. I'll try it as soon as I get home. -------------------- Warlock, in the service
of Syrabane. I don't recall using teleportation, and yet there I was. Alone. Naked. |
Amazing_Amoeba4 |
Nov 12 2004, 04:46 AM
Post #15
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Disciple Joined: 3-September 04 From: somewhere above anywhere |
The map looks very rich and detailed, as well as
varied enough, with the jungle, the deserts, the barrens, etc. Desertic
Landscape?! I always wanted a mod with this kind of landscape used. -------------------- CLEANS WITH THE POWER
OF LEMON! Velze QUOTE
Did you like, just now discover
T.V? |
Cow_Guru |
Nov 12 2004, 04:48 AM
Post #16
|
Diviner Joined: 15-July 04 From: You cheese-flute. |
Looks very nice and professional from the maps,
readme, poster, installer etc. Hopefully it'll live up to its first
impressions.
-------------------- WIP: Muffinwind Muffinwind forum Man is mortal, and doomed to death and failure and loss. This lies beyond our comprehension - why do you not despair? |
sunsi |
Nov 12 2004, 05:05 AM
Post #17
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Master Joined: 6-February 03 From: New York Outback |
QUOTE(Timpy @ Nov 11 2004, 02:38 PM)
Yes, I'm related to him I worked on the Black Mill too (I created a black armor and the nasty blue cliff racers). Hi Timpy So very good to see you again and you brought a wonderful gift with you too! My downloader says 4 hours...I have to wait 4 hours to play your intriguing mod. Should I beware of blue cliff racers in this mod? And the black armor rocks! Thank you, for this long anticipated work and the effort you have given it is so very much appreciated! -------------------- "Szczescie jest pomiedzy ustami i brzegiem kielicha"
|
Taurusaud |
Nov 12 2004, 05:15 AM
Post #18
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Disciple Joined: 24-August 04 |
can anyone tell me if this conflicts with korobal
island? -------------------- |
LordJBeckman |
Nov 12 2004, 05:16 AM
Post #19
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Curate Joined: 3-September 04 From: Sweden |
Uhh, did i bug this mod now??? What i did was that i cleaned it with Tesame (Standard procedure, for every mod i use) And it removed over 1300 GMST's ?! For those that dont know, GMST's bug the gamestats and thus should not be inside any mod (Unless it doesnt require ESM files, AKA TC's) -------------------- Kyrie, Ignis Divine, Eleison |
BungaDunga |
Nov 12 2004, 05:17 AM
Post #20
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Diviner Joined: 31-August 04 |
Sounds really great, I haven't heard of it
previously, but I will certainly give it a try. Sounds like I will have a
hard choice between playing Lokken or this...
-------------------- [REL] Better Portable Containers QUOTE(qarl)
-The PC is to the Xbox as a man
is to a eunuch. Give a man a fire and he will be warm for the day, but light a man on fire and he will be warm for the rest of his life. Fight Spam! |
Cow_Guru |
Nov 12 2004, 05:24 AM
Post #21
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Diviner Joined: 15-July 04 From: You cheese-flute. |
Play both, Bunga! But LoKKen IS the best quest I've played... -------------------- WIP: Muffinwind Muffinwind forum Man is mortal, and doomed to death and failure and loss. This lies beyond our comprehension - why do you not despair? |
Pseron Wyrd |
Nov 12 2004, 05:29 AM
Post #22
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Master Joined: 13-May 02 From: brash's lap |
QUOTE(LordJBeckman @ Nov 11 2004, 12:36 PM)
For those that dont know, GMST's
bug the gamestats and thus should not be inside any mod (Unless it doesnt
require ESM files, AKA TC's) A clarification. There are 72 GMSTs (11 from Tribunal and 61 from Bloodmoon) that may or may not (depending on the mod) be considered erroneous. Many, many, many mods include changes to game settings (GMSTs) that are not only acceptable but necessary. Do not think that GMSTs do not belong in mods and DO NOT remove every GMST you find. You break many mods doing this. 'Over 1300' GMSTs, however, is suspect. I have never counted them but I doubt there are 1300 GMSTs total in MW. Something is wrong there. This post has been edited by Pseron Wyrd: Nov 12 2004, 10:32 AM -------------------- |
LordJBeckman |
Nov 12 2004, 05:32 AM
Post #23
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Curate Joined: 3-September 04 From: Sweden |
Thanks Pseron, i only know what i have heard of them,
so ofcourse i can be wrong (and if im correct there is 11 in Trib 61 in BM and close to 9000 in MW) :Edit: Never actually heard of any mod that uses GMST's (except TC's and those should not be cleaned due to breakage) This post has been edited by LordJBeckman: Nov 12 2004, 05:37 AM -------------------- Kyrie, Ignis Divine, Eleison |
Timpy |
Nov 12 2004, 05:37 AM
Post #24
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Novice Joined: 14-February 04 |
The cause of this GMST 'problem' is because of the
new coded magic effect "Uncover". There is no way to merge this magic effect with the original game statistics so I had to replace all of them and include the magic effect in the replacement. The GMST's replaced are still the SAME, they have not been messed with. I checked this mod with Tesame myself so there is nothing to worry about. Sorry for any confusion And thanks for all your reply's @sunsi : Hi to you to You won't have to fight pesky blue cliffracers, only red ones ;) @TommyKhajiit : It's been a long time since I've seen (=responded to a post) you too ! I only checked your posts on the Zer0games forums, but didn't find the time to answer them |
LordJBeckman |
Nov 12 2004, 05:39 AM
Post #25
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Curate Joined: 3-September 04 From: Sweden |
Ahh, ok well i have to go now (A new schoolday tommrow, need to sleep) -------------------- Kyrie, Ignis Divine, Eleison |
Sterling |
Nov 12 2004, 06:02 AM
Post #26
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Diviner Joined: 20-September 04 From: Lost Artifacts of Morrowind! |
To Bunga it says North-east not north-west, i worry
more about Korobal island! This looks great will check-out -------------------- Remember this motto to live by: "Life should NOT be a
journey to the grave with the intention of arriving safely in an
attractive and well preserved body, but rather to skid in sideways,
chocolate in one hand, martini in the other, body thoroughly used up,
totally worn out and screaming "WOO- HOO what a ride!" Proud to be a Roamer! |
Taurusaud |
Nov 12 2004, 06:09 AM
Post #27
|
Disciple Joined: 24-August 04 |
QUOTE(Sterling @ Nov 11 2004, 04:22 PM)
To Bunga it says North-east not
north-west, i worry more about Korobal island! This looks great will check-out I checked it out, it does conflict with korobal island (wipes out the entire island) -------------------- |
Hellbishop66 |
Nov 12 2004, 06:19 AM
Post #28
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Adept Joined: 31-October 04 |
Wow thats one buetiful detailed Map.It looks bigger
then Morrowind! Very lush and varied landscape.I will definitely play
this. Thank you Timpy and The_Conjurer. This post has been edited by Hellbishop66: Nov 12 2004, 06:19 AM |
BungaDunga |
Nov 12 2004, 06:20 AM
Post #29
|
Diviner Joined: 31-August 04 |
QUOTE(Sterling @ Nov 11 2004, 12:22 PM)
I know, but its a matter of time... -------------------- [REL] Better Portable Containers QUOTE(qarl)
-The PC is to the Xbox as a man
is to a eunuch. Give a man a fire and he will be warm for the day, but light a man on fire and he will be warm for the rest of his life. Fight Spam! |
Sterling |
Nov 12 2004, 06:48 AM
Post #30
|
Diviner Joined: 20-September 04 From: Lost Artifacts of Morrowind! |
QUOTE(BungaDunga @ Nov 11 2004, 09:40 PM)
LOL It´s not easy being a modaholic On-topic; Very nice landscaping there -------------------- Remember this motto to live by: "Life should NOT be a
journey to the grave with the intention of arriving safely in an
attractive and well preserved body, but rather to skid in sideways,
chocolate in one hand, martini in the other, body thoroughly used up,
totally worn out and screaming "WOO- HOO what a ride!" Proud to be a Roamer! |
BluesTheSquirrel |
Nov 12 2004, 07:28 AM
Post #31
|
Curate Joined: 12-April 04 |
The desert dragon has no texture. Also, this mod is not compatible with better bodies, it causes some interesting glitches. -------------------- Just because I am American, doesn't make me a
moron. Dont forget, The Elder Scrolls III: Morrowind was made in America. |
LadyCallipyge |
Nov 12 2004, 07:42 AM
Post #32
|
Diviner Joined: 5-June 03 From: Where the wild things are |
QUOTE(BluesTheSquirrel @ Nov 11 2004, 02:48 PM)
Care to elaborate? -------------------- |
BluesTheSquirrel |
Nov 12 2004, 08:00 AM
Post #33
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Curate Joined: 12-April 04 |
QUOTE(LadyCallipyge @ Nov 11 2004, 06:02 PM)
Its not that you cant use Better Bodies with it, you can use it. But in some areas they cause strange effects. Like the hanging witch in that town with the dragon. -------------------- Just because I am American, doesn't make me a
moron. Dont forget, The Elder Scrolls III: Morrowind was made in America. |
FlowingSnake |
Nov 12 2004, 09:00 AM
Post #34
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Curate Joined: 13-August 04 From: Byron Bay Aust. |
So with the use GMST's in this mod, does that mean
that we should not clean it (with TESTool or something)? -------------------- |
BluesTheSquirrel |
Nov 12 2004, 09:01 AM
Post #35
|
Curate Joined: 12-April 04 |
QUOTE(FlowingSnake @ Nov 11 2004, 07:20 PM)
So with the use GMST's in this mod,
does that mean that we should not clean it (with TESTool or
something)? If I understand correctly you should not clean the mod. -------------------- Just because I am American, doesn't make me a
moron. Dont forget, The Elder Scrolls III: Morrowind was made in America. |
FlowingSnake |
Nov 12 2004, 09:20 AM
Post #36
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Curate Joined: 13-August 04 From: Byron Bay Aust. |
Ok, tar...and is there any news on the missing
texture? [Edit] Where are my manners. This is a beautiful mod....thankyou so much you guy's rock. This post has been edited by FlowingSnake: Nov 12 2004, 09:26 AM -------------------- |
FofA |
Nov 12 2004, 09:23 AM
Post #37
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Disciple Joined: 30-September 03 From: Prague |
Holy crap this is out already!!! Wow. I remember looking at screenshots for this like a year ago. Congratuations on the release to everybody involved! -------------------- |
fable2 |
Nov 12 2004, 09:24 AM
Post #38
|
Diviner Joined: 19-May 04 |
QUOTE(Taurusaud @ Nov 11 2004, 03:29 PM)
Yes, damn, you're right. So it's either/or, at least until you run through one. Then you can remove it from your mods, and run the other. -------------------- Want mods? Look here: TESmods Telesphoros' list Morrowind Summit Mystara's mod sites list |
claudekennilol |
Nov 12 2004, 10:17 AM
Post #39
|
Curate Joined: 2-September 04 |
can we get screenies of the BB incompatibility? -------------------- Kyle: I better bring some protection. Jessica: Kyle, you're disgusting. from Lunar: SSSC PLEASE KEEP THROWING WEAPONS/CROSSBOWS IN OBLIVION! please, it's about us, isn't it? let us decide whether or not we want to use them... |
Silver_Falcon |
Nov 12 2004, 10:19 AM
Post #40
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Disciple Joined: 14-March 04 |
This looks incredible. I'll be downloading it
tonight, since i'm on a 56k
-------------------- |
connor_black |
Nov 12 2004, 10:30 AM
Post #41
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Novice Joined: 1-November 04 |
|
Pseron Wyrd |
Nov 12 2004, 11:09 AM
Post #42
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Master Joined: 13-May 02 From: brash's lap |
QUOTE(LordJBeckman @ Nov 11 2004, 12:52 PM)
there is 11 in Trib 61 in BM and
close to 9000 in MW) Never actually heard of any mod that uses GMST's Well, to name two, you can find 4 GMSTs in 'Giants Ultimate' and 5 GMSTs in 'Marksman Mod'. And any balancing mod (such as Wakim's) is almost certain to be chock full of them. I have to assume your 9000 figure was a joke. I just did a quick count of GMSTs in MW and found a little over 1400. This post has been edited by Pseron Wyrd: Nov 12 2004, 11:16 AM -------------------- |
fable2 |
Nov 12 2004, 11:44 AM
Post #43
|
Diviner Joined: 19-May 04 |
QUOTE(connor_black @ Nov 11 2004, 07:50 PM)
Those are two seperate URLs. One is
www.freewebs.com/goblinlab The other is www.zerogames.nl/forum/zg Duh. I must be spending too many hours in Vvardenfell. (sigh) -------------------- Want mods? Look here: TESmods Telesphoros' list Morrowind Summit Mystara's mod sites list |
Timpy |
Nov 12 2004, 10:34 PM
Post #44
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Novice Joined: 14-February 04 |
Edited my first post for the incompatibilty issues.
(is that correctly spelled ?) And here's the link to the missing Desert Dragon texture : Download and place in your Data Files\Textures folder Sorry for any inconvenience |
hickmanj |
Nov 12 2004, 10:53 PM
Post #45
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Curate Joined: 18-July 02 |
QUOTE(Timpy @ Nov 12 2004, 08:54 AM)
Edited my first post for the
incompatibilty issues. (is that correctly spelled ?) And here's the link to the missing Desert Dragon texture : Download and place in your Data Files\Textures folder Sorry for any inconvenience This sounds amazing! Btw, I tried downloading the missing dragon texture and got a picture of the pieces of the dragon. I am a tech noob - so is that supposed to happen? I right-clicked and it w ouldn't let me save it in any form. ? J NVM, I just right-clicked the "link" and saved it (correct?) - kept this post for confused noobs like me This post has been edited by hickmanj: Nov 12 2004, 10:55 PM |
Silver_Falcon |
Nov 13 2004, 12:04 AM
Post #46
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Disciple Joined: 14-March 04 |
right click it and save it to the data files/textures
directory
-------------------- |
Gen_Lee |
Nov 13 2004, 12:11 AM
Post #47
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Diviner Joined: 11-January 03 |
Just in time to start a new game with mca v3.2 and
this 1, heheheh!
-------------------- |
DJ_Antogator |
Nov 13 2004, 02:14 AM
Post #48
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Adept Joined: 14-June 04 |
this amazing mod deserves a bump here it is bump This post has been edited by DJ_Antogator: Nov 13 2004, 02:17 AM |
LadyCallipyge |
Nov 13 2004, 03:48 AM
Post #49
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Diviner Joined: 5-June 03 From: Where the wild things are |
QUOTE(Timpy @ Nov 12 2004, 05:54 AM)
Edited my first post for the
incompatibilty issues. (is that correctly spelled ?) And here's the link to the missing Desert Dragon texture : Download and place in your Data Files\Textures folder Sorry for any inconvenience Timpy....this is a link to a bitmap image. I don't think this goes into the textures folder. -------------------- |
Timpy |
Nov 13 2004, 04:41 AM
Post #50
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Novice Joined: 14-February 04 |
It does go in your textures folder. Morrowind's
textures support .tga, .dds and .bmp
|
VampyrPrince |
Nov 13 2004, 04:45 AM
Post #51
|
Disciple Joined: 18-April 04 From: My Own Little World |
poor poor dial up users. *sigh* i am so fortunate i
dont have live through thoose overnight download times looks grat its in english right -------------------- Through the Blood of Christ we are
forgiven. Evil is a point of view. God kills indiscriminately and so shall we. For no creatures under God are as we are, none so like him as ourselves-Lestat Tremere - 46 Warlock - Dalaran TES4 - Oblivion |
LadyCallipyge |
Nov 13 2004, 04:47 AM
Post #52
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Diviner Joined: 5-June 03 From: Where the wild things are |
QUOTE(Timpy @ Nov 12 2004, 12:01 PM)
Thanks. -------------------- |
VampyrPrince |
Nov 13 2004, 04:47 AM
Post #53
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Disciple Joined: 18-April 04 From: My Own Little World |
actually vampire embrace usus gmsts -------------------- Through the Blood of Christ we are
forgiven. Evil is a point of view. God kills indiscriminately and so shall we. For no creatures under God are as we are, none so like him as ourselves-Lestat Tremere - 46 Warlock - Dalaran TES4 - Oblivion |
littledoggey |
Nov 13 2004, 06:01 AM
Post #54
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Diviner Joined: 25-October 04 |
QUOTE(VampyrPrince @ Nov 12 2004, 02:07 PM)
Sure does, not all gmsts are bad or unintentional. Some are used to deliberately change game settings(sometimes game settings simply can't be changed otherwise!). Now back on topic for me, thanks for this cool sounding quest mod. I very much look forward to checking this out. Thank you! This post has been edited by littledoggey: Nov 13 2004, 06:02 AM -------------------- |
Cow_Guru |
Nov 13 2004, 07:16 AM
Post #55
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Diviner Joined: 15-July 04 From: You cheese-flute. |
Can anyone give me a coherent reason why I posted my
opinions on Dulsya Isle in this thread? XO This post has been edited by Cow_Guru: Nov 13 2004, 10:12 PM -------------------- WIP: Muffinwind Muffinwind forum Man is mortal, and doomed to death and failure and loss. This lies beyond our comprehension - why do you not despair? |
DeadBirdGhostHeadIV |
Nov 13 2004, 11:12 AM
Post #56
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Novice Joined: 18-October 04 |
Anyone tested compatibility yet? I really wanna know if it conflicts w some big landmasses... Like TR for instance -------------------- The hilt of your sword has no suitable vertex,
outlander... Aaaagh!! |
Gato |
Nov 13 2004, 12:27 PM
Post #57
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Novice Joined: 13-November 04 |
Well, I've been playing with this thing off and on
all day. And it does have some conflicts. Additions Revamped for some
reason completely thrashes the lay out. I loaded it up and the CS and all
of the new cells introduced by the mod were...broken. Sunken lands, huge
gaping grey spaces of oblivion, the works. So far I’m also starting to
think it has a conflict with Max's new reflective gold. That's not
confirmed yet but the it does cause an error with having 0 of the object
gold_001 and Max's is one of the few mods I’m running that also alter that
object. I'll continue to examine it and try to hunt down the culprit. |
BluesTheSquirrel |
Nov 13 2004, 12:28 PM
Post #58
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Curate Joined: 12-April 04 |
QUOTE(Gato @ Nov 12 2004, 10:47 PM)
Well, I've been playing with this
thing off and on all day. And it does have some conflicts.
Additions Revamped for some reason completely thrashes the lay out.
I loaded it up and the CS and all of the new cells introduced by the mod
were...broken. Sunken lands, huge gaping grey spaces of oblivion,
the works. So far I’m also starting to think it has a conflict with
Max's new reflective gold. That's not confirmed yet but the it does
cause an error with having 0 of the object gold_001 and Max's is one of
the few mods I’m running that also alter that object. I'll continue
to examine it and try to hunt down the culprit. Reflective gold works fine, I use it and have no problems. -------------------- Just because I am American, doesn't make me a
moron. Dont forget, The Elder Scrolls III: Morrowind was made in America. |
Gato |
Nov 13 2004, 12:31 PM
Post #59
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Novice Joined: 13-November 04 |
Thanks blue...hmm, if that's not it I’ll have to keep
digging. Disabling TGL seems to end my conflict but maybe I’ve mistaken
what's really causing it. Like I said I'll keep looking, but thanks for
the quick response
|
Duracell |
Nov 13 2004, 08:18 PM
Post #60
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Novice Joined: 16-January 04 |
How about that gold problem? I start new game and i
get that error, but i can't push "yes" becouse there arent mouse cursor,
and "y", "enter" doesn't work too. By the way, i am not using ANY mods. This post has been edited by Duracell: Nov 13 2004, 08:19 PM |
Gen_Lee |
Nov 13 2004, 08:32 PM
Post #61
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Diviner Joined: 11-January 03 |
QUOTE(Duracell @ Nov 13 2004, 06:38 AM)
How about that gold problem? I
start new game and i get that error, but i can't push "yes" becouse there
arent mouse cursor, and "y", "enter" doesn't work too. By the way, i am not using ANY mods. Same pbl, same situation (Only game + addons). -------------------- |
Amazing_Amoeba4 |
Nov 14 2004, 01:15 AM
Post #62
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Disciple Joined: 3-September 04 From: somewhere above anywhere |
Btw, something people should know is that this mod
conflicts with Korobal Island. Its archipelago overlaps Korobal main
Island. -------------------- CLEANS WITH THE POWER
OF LEMON! Velze QUOTE
Did you like, just now discover
T.V? |
Cow_Guru |
Nov 14 2004, 01:29 AM
Post #63
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Diviner Joined: 15-July 04 From: You cheese-flute. |
Yeah, that's been mentioned. -------------------- WIP: Muffinwind Muffinwind forum Man is mortal, and doomed to death and failure and loss. This lies beyond our comprehension - why do you not despair? |
sunsi |
Nov 14 2004, 01:30 AM
Post #64
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Master Joined: 6-February 03 From: New York Outback |
QUOTE(Amazing_Amoeba4 @ Nov 13 2004, 11:35 AM)
Btw, something people should know
is that this mod conflicts with Korobal Island. Its archipelago overlaps
Korobal main Island. Thanks, for the info...actually landmass conflicts are to be expected even TBM had conflicts in that regard. I don't mind disabling one great mod to play another...it's getting harder to find free space. It's something we can live with to accommodate all the great mods being made now. -------------------- "Szczescie jest pomiedzy ustami i brzegiem kielicha"
|
Gen_Lee |
Nov 14 2004, 01:47 AM
Post #65
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Diviner Joined: 11-January 03 |
It's impossible to have a landscape mod that does not
enter in conflit with another! At least that shows the amazing work of 3rth party modders towards this game! Enough said, any news about the gold error that is keepeng Me away from this mod? -------------------- |
Taurusaud |
Nov 14 2004, 02:17 AM
Post #66
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Disciple Joined: 24-August 04 |
yes and any news of the conflict with Additions
revamped? are you sure its additions (I thought it only put creatures into
the game, not alter landscape) I want to start a new game to play this
mod, but I don't want to get all the way over to the land to see it
underwater...
-------------------- |
Gato |
Nov 14 2004, 03:44 AM
Post #67
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Novice Joined: 13-November 04 |
This probably isn't the cause but... When TGL loads it plays that small Goblin Lab animation to assure that you've properly loaded the mod. Is there any chance that this video is interrupting some part of morrowind's usual loading cycle and preventing Gold_001 from loading properly? Like I said, I have no idea if this could really be the issue, just a thought. |
Amazing_Amoeba4 |
Nov 14 2004, 03:46 AM
Post #68
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Disciple Joined: 3-September 04 From: somewhere above anywhere |
In my usual routine check in my Warning.txt file, I
saw the gold thing too. Does it have any real consequences
whatsoever? It doesnt seem to be harming my game so far. -------------------- CLEANS WITH THE POWER
OF LEMON! Velze QUOTE
Did you like, just now discover
T.V? |
Gen_Lee |
Nov 14 2004, 04:17 AM
Post #69
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Diviner Joined: 11-January 03 |
If I try to run the game in windows mod I can select
yestoall and continue, but in fullscreen I can only exit via alt + tab and
close
it! -------------------- |
Timpy |
Nov 14 2004, 05:24 AM
Post #70
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Novice Joined: 14-February 04 |
I'm looking for the source of the problem, but at the
moment, I don't have a clue What you can do is : - When starting a new game, start Morrowind in windowed mode (select it from your morrowind launcher by clicking options) and when the error appears, select "yes to all". (just like Gen_Lee said) - When not starting a new game, just click yes and continue playing. It doesn't harm anything whilst playing the game. Once I find the solution, I'll let everyone know. |
Cow_Guru |
Nov 14 2004, 05:27 AM
Post #71
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Diviner Joined: 15-July 04 From: You cheese-flute. |
-------------------- WIP: Muffinwind Muffinwind forum Man is mortal, and doomed to death and failure and loss. This lies beyond our comprehension - why do you not despair? |
Cow_Guru |
Nov 14 2004, 05:40 AM
Post #72
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Diviner Joined: 15-July 04 From: You cheese-flute. |
Oh, and while playing through the mod, Olaes just
gave me the standard "Dancing plates" greeting. Spawning her outside
didn't work! I was entirely sure it would, from looking at the editor.
Huh.... This post has been edited by Cow_Guru: Nov 14 2004, 06:19 AM -------------------- WIP: Muffinwind Muffinwind forum Man is mortal, and doomed to death and failure and loss. This lies beyond our comprehension - why do you not despair? |
annadee |
Nov 14 2004, 08:09 PM
Post #73
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Initiate Joined: 21-September 04 |
|
annadee |
Nov 14 2004, 08:12 PM
Post #74
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Initiate Joined: 21-September 04 |
QUOTE(Cow_Guru @ Nov 13 2004, 03:00 PM)
Oh, and while playing through the
mod, Olaes just gave me the standard "Dancing plates" greeting. Spawning
her outside didn't work! I was entirely sure it would, from looking at the
editor. Huh.... i am having the same problem as you with olaes.have you discovered the problem yet as you cannot continue with the quest as she has to come with you.thanksl |
Cow_Guru |
Nov 14 2004, 11:17 PM
Post #75
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Diviner Joined: 15-July 04 From: You cheese-flute. |
The problem is that she's using the standard "dancing
plates" greeting. When outside, she just gives the "hello Mr Nerevarine
sir...." greeting. Odd.
-------------------- WIP: Muffinwind Muffinwind forum Man is mortal, and doomed to death and failure and loss. This lies beyond our comprehension - why do you not despair? |
Cow_Guru |
Nov 15 2004, 12:01 AM
Post #76
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Diviner Joined: 15-July 04 From: You cheese-flute. |
Hmm.... looking at her dialogue in the editor, it
appears that everyone in the dancing plates other than the owner should
give that greeting. No wonder it's not working..... why does it work for
other people?
-------------------- WIP: Muffinwind Muffinwind forum Man is mortal, and doomed to death and failure and loss. This lies beyond our comprehension - why do you not despair? |
Timpy |
Nov 15 2004, 12:16 AM
Post #77
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Novice Joined: 14-February 04 |
Oh hell, did I leave that in ? It was supposed to be
out because she was so buggy. I'm sorry for leaving such bugs in I'll release a patch soon, I promise Edit : She doesn't have to come with you. You can continue if you wish without her. This post has been edited by Timpy: Nov 15 2004, 12:27 AM |
Cow_Guru |
Nov 15 2004, 01:01 AM
Post #78
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Diviner Joined: 15-July 04 From: You cheese-flute. |
QUOTE
She doesn't have to come with you.
You can continue if you wish without her. Excellent. Thanks for the reply! -------------------- WIP: Muffinwind Muffinwind forum Man is mortal, and doomed to death and failure and loss. This lies beyond our comprehension - why do you not despair? |
Cow_Guru |
Nov 15 2004, 01:02 AM
Post #79
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Diviner Joined: 15-July 04 From: You cheese-flute. |
Oh, and the dancing woman doesn't dance. She needs
the dancing girl animation added to her.
-------------------- WIP: Muffinwind Muffinwind forum Man is mortal, and doomed to death and failure and loss. This lies beyond our comprehension - why do you not despair? |
annadee |
Nov 15 2004, 01:09 AM
Post #80
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Initiate Joined: 21-September 04 |
|
Phebrizzothebrick |
Nov 15 2004, 01:28 AM
Post #81
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Novice Joined: 3-October 04 From: Chung Li, Taoyuan County, Taiwan R.O.C. |
Looks nice Question, though, anyone know if this conflicts with "Nerevarine's Castle" ? |
Cow_Guru |
Nov 17 2004, 06:19 AM
Post #82
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Diviner Joined: 15-July 04 From: You cheese-flute. |
Just to bump this back up, and share my opinion so
far. This is amazing. The landscaping, the original quests, Guar Racing(!!!!)..... just a couple of bugs. The guy who... ahem... ruined his trousers was supposed to give us Telvanni Bug Musk when we replaced them. He didn't. Also, I got a journal entry: "The Goblin Lab -- Shipwrecked" which was presumably supposed to be the quest name alone. Both of them are hardly game-ruining, but annoying nonetheless. -------------------- WIP: Muffinwind Muffinwind forum Man is mortal, and doomed to death and failure and loss. This lies beyond our comprehension - why do you not despair? |
taarn |
Nov 17 2004, 09:11 AM
Post #83
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Acolyte Joined: 22-October 04 |
I'm not sure if this is a bug, but I just loaded up
the mod, and went on playing. The first time I went to sneak I got a bunch
of messages, and then ended up with a bunch of constant Attack bonuses. I
think there were 4 five point ones, a seven and a three. I am also curious if this conflicts with Magical Trinkets of Tamriel, as the little icon used to indicate a magic item in use was changed, and now reads Uncover. |
fragonard |
Nov 17 2004, 09:18 AM
Post #84
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Disciple Joined: 17-March 04 |
I've had some problems too. I can't get through the
guar race, the last crystal doesn't respond and then I get a CTD. |
claudekennilol |
Nov 17 2004, 12:34 PM
Post #85
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Curate Joined: 2-September 04 |
have there been any fixes released, yet? And I've a general questoin: does this conflict with other spell mods, say like scripted spells or that one mod that lets you learn spells from scrolls? I'm asking because you said that you messed with a lot of the gamesettings for spells. -------------------- Kyle: I better bring some protection. Jessica: Kyle, you're disgusting. from Lunar: SSSC PLEASE KEEP THROWING WEAPONS/CROSSBOWS IN OBLIVION! please, it's about us, isn't it? let us decide whether or not we want to use them... |
Cow_Guru |
Nov 17 2004, 06:14 PM
Post #86
|
Diviner Joined: 15-July 04 From: You cheese-flute. |
QUOTE
The first time I went to sneak I
got a bunch of messages, and then ended up with a bunch of constant Attack
bonuses. I think there were 4 five point ones, a seven and a three. Yeah, I got that too.... -------------------- WIP: Muffinwind Muffinwind forum Man is mortal, and doomed to death and failure and loss. This lies beyond our comprehension - why do you not despair? |
Amazing_Amoeba4 |
Nov 17 2004, 07:29 PM
Post #87
|
Disciple Joined: 3-September 04 From: somewhere above anywhere |
The guar race is bugged ? I failed to finish on time (seriously, put the crystals in more intuitive places, when you step on one crystal you should be able to see the next, and so on) but the guar never left me. What was supposed to happen? I did talk to the guy in the arena, to see if it would go away... but nada. And I third that... QUOTE
The first time I went to sneak I
got a bunch of messages, and then ended up with a bunch of constant Attack
bonuses. I think there were 4 five point ones, a seven and a three. -------------------- CLEANS WITH THE POWER
OF LEMON! Velze QUOTE
Did you like, just now discover
T.V? |
Phebrizzothebrick |
Nov 17 2004, 09:08 PM
Post #88
|
Novice Joined: 3-October 04 From: Chung Li, Taoyuan County, Taiwan R.O.C. |
Well, when I finished the Guar race, I was just
turned invisible o_o Not the invisibility effect, but literally my character was gone in 3rd person view, fortunatly, saving, quitting, and reloading fixed that. |
Timpy |
Nov 18 2004, 04:45 AM
Post #89
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Novice Joined: 14-February 04 |
First of all : I'm extremely sorry to leave such bugs
in Some bugs are caused because I forgot something, others because I did some really dumb things QUOTE(Cow_Guru @ Nov 16 2004, 04:39 PM)
just a couple of bugs. The guy
who... ahem... ruined his trousers was supposed to give us Telvanni Bug
Musk when we replaced them. He didn't. Also, I got a journal entry: "The
Goblin Lab -- Shipwrecked" which was presumably supposed to be the quest
name alone. Both of them are hardly game-ruining, but annoying
nonetheless. I'm making a patch as I'm writing this. The two bugs you mentioned are now fixed QUOTE(taarn @ Nov 16 2004, 07:31 PM)
I'm not sure if this is a bug, but
I just loaded up the mod, and went on playing. The first time I went
to sneak I got a bunch of messages, and then ended up with a bunch of
constant Attack bonuses. I think there were 4 five point ones, a
seven and a three. I am also curious if this conflicts with Magical Trinkets of Tamriel, as the little icon used to indicate a magic item in use was changed, and now reads Uncover. This is a feature that didn't work like I expected, but I forgot to the remove the script from the startup scripts sorry ! QUOTE(fragonard @ Nov 16 2004, 07:38 PM)
I've had some problems too. I
can't get through the guar race, the last crystal doesn't respond and then
I get a CTD. That's weird. Doesn't happen here. I'm searching what the problem could be... QUOTE(claudekennilol @ Nov 16 2004, 10:54 PM)
And I've a general questoin:
does this conflict with other spell mods, say like scripted spells or that
one mod that lets you learn spells from scrolls? I'm asking because you
said that you messed with a lot of the gamesettings for spells. I think it does then. Only the uncover spell will conflict, as the other spells have unique names. QUOTE(Amazing_Amoeba4 @ Nov 17 2004, 05:49 AM)
The guar race is bugged ? I failed to finish on time (seriously, put the crystals in more intuitive places, when you step on one crystal you should be able to see the next, and so on) but the guar never left me. What was supposed to happen? I did talk to the guy in the arena, to see if it would go away... but nada. I'm placing them in a more logical order now Looks like there's some problems with the guar racing. If you have still have a problem, do what the readme says : Type in your console : Set Gol_ChalComp to 2 QUOTE(Phebrizzothebrick @ Nov 17 2004, 07:28 AM)
Well, when I finished the Guar
race, I was just turned invisible o_o Not the invisibility effect, but literally my character was gone in 3rd person view, fortunatly, saving, quitting, and reloading fixed that. To prevent the guar from colliding with the player, I had to set the scale to 0. Did you lose the race while you had this ? As I see now that the player won't rescale when he's lost |
claudekennilol |
Nov 18 2004, 04:57 AM
Post #90
|
Curate Joined: 2-September 04 |
QUOTE(Timpy @ Nov 17 2004, 02:05 PM)
so, you're saying it will conflict with Cortex's Scripted Spells? And that it also will conflict with Apprentice Scrolls (the one that lets you find scrolls and learn the spells)? I don't understand what you mean by "only the uncover spell will conflict," because I haven't yet played the mod. This post has been edited by claudekennilol: Nov 18 2004, 04:58 AM -------------------- Kyle: I better bring some protection. Jessica: Kyle, you're disgusting. from Lunar: SSSC PLEASE KEEP THROWING WEAPONS/CROSSBOWS IN OBLIVION! please, it's about us, isn't it? let us decide whether or not we want to use them... |
Timpy |
Nov 18 2004, 05:01 AM
Post #91
|
Novice Joined: 14-February 04 |
QUOTE(claudekennilol @ Nov 17 2004, 03:17 PM)
so, you're saying it will
conflict with Cortex's Scripted Spells? And that it also will
conflict with Apprentice Scrolls (the one that lets you find scrolls and
learn the spells)? I don't understand what you mean by "only the uncover spell will conflict," because I haven't yet played the mod. Hmmm I think it's my english It does not conflict any other scripted spells mod. Only the new spell effect "uncover" (which is not scripted but coded) will conflict (but not with the scripted spells mod, only with "Magic Trinkets of Tamriel"). |
claudekennilol |
Nov 18 2004, 05:13 AM
Post #92
|
Curate Joined: 2-September 04 |
when you say it conflicts with Magical Trinkets of
Tamriel, How does it conflict?
-------------------- Kyle: I better bring some protection. Jessica: Kyle, you're disgusting. from Lunar: SSSC PLEASE KEEP THROWING WEAPONS/CROSSBOWS IN OBLIVION! please, it's about us, isn't it? let us decide whether or not we want to use them... |
taarn |
Nov 18 2004, 05:13 AM
Post #93
|
Acolyte Joined: 22-October 04 |
Good to know that you're takin' care of the bugs. The
mod looks awesome, and I gotta say a free 30 pt attack bonus isn't "bad",
but I kinda feel like a cheater.
|
Timpy |
Nov 18 2004, 05:17 AM
Post #94
|
Novice Joined: 14-February 04 |
QUOTE(claudekennilol @ Nov 17 2004, 03:33 PM)
I don't know, taarn mentioned it a few posts back I think it replaces the spell effect of an object with the "Uncover" spell effect. @taarn : I've taken care of that bug by now You'll able to play the mod normal soon... |
Timpy |
Nov 18 2004, 05:53 AM
Post #95
|
Novice Joined: 14-February 04 |
The patch has been uploaded. Download here. It fixes the reported bugs, and also the "count on gold is 0" error. I'll edit my first post in this topic and tomorrow I'll replace the main download as well, don't have time to upload it right now This post has been edited by Timpy: Nov 18 2004, 05:53 AM |
taarn |
Nov 18 2004, 06:07 AM
Post #96
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Acolyte Joined: 22-October 04 |
Huzzah! Thank you for the quick work Timpy. Can't
wait to get back home and play now
|
claudekennilol |
Nov 18 2004, 06:14 AM
Post #97
|
Curate Joined: 2-September 04 |
did you include the missing texture with that update?
or is the only place to get that texture in one of these posts somewhere..
-------------------- Kyle: I better bring some protection. Jessica: Kyle, you're disgusting. from Lunar: SSSC PLEASE KEEP THROWING WEAPONS/CROSSBOWS IN OBLIVION! please, it's about us, isn't it? let us decide whether or not we want to use them... |
adammelo |
Nov 18 2004, 06:29 AM
Post #98
|
Curate Joined: 12-October 04 |
stupid question in know but does this mod have
anything to do with goblins?
-------------------- |
WellEnoughAlone |
Nov 18 2004, 06:56 AM
Post #99
|
Disciple Joined: 2-September 04 From: Rochester, New York |
Eh.. is this in English?
-------------------- |
qarl |
Nov 18 2004, 07:00 AM
Post #100
|
Diviner Joined: 7-May 02 From: Within every shadow |
Congratulations! This sounds and looks great! Obviously a lot of work has gone into it. Looks
like there's new creatures included. Are these new meshes (I apologize if
this has been covered previously.
-------------------- -QARL @}--;------ My mods The Underground We work as one to serve the First. We are everywhere. We are like the ocean's waves. We watch your efforts and are not scared. We will laugh at you as you die. |
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